What does an inclusive community look like, and can we design and engineer solutions to get us there? Join us for the final poster presentations and demos from three engineering and design courses addressing real-world challenges to accessibility. HuskyADAPT: Accessible Design & Play Technology Teams of students from engineering, industrial design, and rehabilitation medicine have been working on design challenges with local individuals with disabilities. Challenges range from creating early mobility solutions for kids with disabilities to apps that can be used to monitor and support mental health and well-being. AccessMap: Data Science for Social Good AccessMap.io provides ability-based pedestrian routing to assist in safe, accessible trip planning on Seattle sidewalks for people with limited mobility. To meet that end, a multidisciplinary team of students in the Paul G. Allen School and HCDE program have been developing tools for trip planning as well as tools for gathering and maintaining open data about sidewalks, curb ramps, sidewalk quality, sidewalk closures and the like. CSE482 Accessibility Capstone The capstone course is the culmination of undergraduate students' studies at UW - using their knowledge to address pressing challenges. Interdisciplinary project groups work alongside community needs experts. Projects this year include increasing usability of open source communication technology, transit assistance mobile application to navigate the UW lightrail station, blocks programming for children with vision impairments, independent creation of 3D printed tactile maps, and effective search for assistive technology. Join us! We aim to spark conversation, reflection, and action by engaging community members in discussion about technology and built environment issues surrounding disability and inclusion. |